Tuesday, 20 September 2016

bt8901 smu bsc it summer 2016 (oct/nov 2016 exam) Vth sem assignment

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1. Explain State charts and Activity Diagrams with examples
Answer:
The name of the diagram itself clarifies the purpose of the diagram and other details. It describes different states of a component in a system. The states are specific to a component/object of a

2. What is Booch methodology? Explain its macro and micro development processes.

Answer: The Booch Methodology
The Booch methodology is a widely used object-oriented method that helps you design your system using the object paradigm. The Booch method consists of the following diagrams:
Ø  Class diagrams
Ø  Object diagrams


3 Explain the structural things in UML.

Answer: Structural Things
Structural things are the nouns of UML models. These are mostly static parts of a model, representing elements that are either conceptual or physical. In all, there are seven kinds of structural things. They are:
Class: A class is a description of a set of objects that share the same attributes, operations / methods, relationships, and semantics. A class implements one or more interfaces. Graphically, a class is rendered as a rectangle, usually including its name, attributes, and methods
Interface: An interface is a collection of operations that specify a service of a class or component. An interface describes the externally visible behaviour of that element. An interface might represent the complete behavior of a class or component or only a part of that behavior. An interface defines a set of operation specifications (i.e. their signatures) but never a set of operation implementations. Graphically, an interface is rendered as a circle together with its name. An interface rarely stands alone.
Collaboration: A collaboration defines an interaction and is a society of roles and other elements that work together to provide some cooperative behavior that’s bigger than the sum of all the elements. Thus, collaborations have structural as well as behavioral dimensions. A given class might participate in several collaborations. These collaborations therefore represent the implementation of patterns that make up a system. Graphically, a collaboration is rendered as an ellipse with dashed lines, usually including only its name
Use Case: A use case is a description of set of sequence of actions that a system performs, which yields an observable result of value to a particular actor. A use case is used to structure the behavioral things in a model. A use case is realized by a collaboration.
Active Class: An active class is a class whose objects own one or more processes or threads and therefore can initiate control activity. An active class is just like a class except that its objects represent elements whose behavior is concurrent with other elements.
Component: A component is a physical and replaceable part of a system that conforms to and provides the realization of a set of interfaces. In a system, you’ll encounter different kinds of deployment components, such as COM+ components or Java Beans, as well as components that are artifacts of the development process, such as source code files. A component typically represents the physical packaging of otherwise logical elements, such as classes, interfaces, and collaborations.
Node: A node is a physical element that exists at run time and represents a computational resource, generally having at least some memory and, often, processing capability. A set of components may reside on a node and may also migrate from node to node.


4 Discuss about Extracting Entity Classes. Draw necessary diagram.

Answer: Entity class extraction consists of three steps that are carried out iteratively and incrementally:
Ø  Functional Modeling. Present scenarios of all the use cases (a scenario is an instance of a use case).
Ø  Class Modeling. Determine the entity classes and their attributes. Then, determine the interrelationships and interactions between the entity classes. Present this information in the


5. Explain the Elaboration Phase and Construction Phase of unified process.
Answer:
Elaboration phase:
The primary goal of the Elaboration phase is to establish the ability to build the new system given the financial constraints, schedule constraints, and other kinds of constraints that the development

6. Explain Synchronize-and-Stabilize Team Organization with an example.
Answer:

The systems development life cycle (SDLC), or software development life cycle in systems engineering, information systems and software engineering, is a process of creating or altering


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