Thursday, 16 February 2017

bt9403 smu bsc it winter 2016 (april/may 2017 exam) VIth sem assignment

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PROGRAM
BSc IT
SEMESTER
SIXTH
SUBJECT CODE & NAME
BT9403, Virtual Reality
Qus:1 With the help of block diagram explain Convolvotron.
Answer: Once a user’s HRTF is experimentally determined, it is possible to take any sound, apply the pinnal transforms as finite impulse response (FIR) filters, and play back the sound to the same user over a headset. The user then has the sensation of hearing that sound as coming from a virtual speaker placed in space accordingly. This signal processing technique, called convolving, was

Qus:2 Explain haptic feedback and sensing.
Answer: The last category of I/O devices discussed in this unit is haptic interfaces. Named after the Greek term hapthai (meaning “touch”), they convey important sensorial information that helps users achieve tactile identification of virtual objects in the environment and move these objects to perform a task. When added to the visual and 3D audio feedback previously discussed, haptic feedback greatly improves simulation realism. It becomes mandatory wherever the visual



Qus:3 Write short notes on:
• multiple pipeline synchronization.
• distributed VR engine
Answer: • multiple pipeline synchronization
Whether multiple graphics pipelines are part of a single computer or of multiple cooperating ones, the output images need to be synchronized. This is especially true for tiled displays, where lack of synchronization can lead to disturbing visual artifacts. If the side-by-side displays are CRTs (as is the



Qus:4 Explain the first stage of haptic rendering.
Answer: The first stage of haptic rendering (and thus physical modeling) is collision detection which

Qus:5 Expalin the process of automatic cell segmentation.
Answer: This process partitions the virtual world into smaller universes, or cells. Only objects within the current universe are rendered, thus reducing complexity significantly. This approach is illustrated in Figure. This segmentation method is ideal for architectural modeling of large buildings (rather than a single auditorium). In this case most of the model does not contribute at all to any given image. The set of polygons that appears in each view changes slowly as

Qus:6 What are the advantages of stereopsis?
Answer: With complex images it has been found that subjects could easily use stereopsis to enhance 3-D spatial judgments when monocular depth cues were ambiguous. Depth cues additively interact with each other to get more vivid 3-D representation. Stereopsis appears to be a compelling depth cue except when in conflict with motion or occlusion. It has certain advantage

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